The Top 10, 25 and 75 Engineered Modules




About this tutorial:

Video duration: 7:44
Here we look at the top 10, 25 and 75 engineered modules – this collection of modules would allow you to build a huge list of combat ships and many trade and exploration ships. While you will need access to a great many engineers with even the first 5 engineers, Felecity Farseer, Tod ‘The Blaster’ McQuinn, Elvira Martuuk, The Dweller and Selene Jean you can build a great many very impressive ships.

Ships Covered
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Anaconda
Asp Explorer
Challenger
Chieftain
Clipper
Cobra III
Corvette
Crusader
DiamondBack Explorer
Federal Assault Ship
Federal Drop Ship
Federal…

Post Author: OfficeTutes.com

Apple lover, ICT and LEAN consultant, MS Office lecturer My other website with video tutorials - Tutorials, guides and news for iPhones and iPads

16 thoughts on “The Top 10, 25 and 75 Engineered Modules

    Jack_K2

    (October 22, 2018 - 3:04 pm)

    There's got to be a reason Frontier hasn't hired you already, lol. Your mastery of brevity and plain-speaking along with your command of stats would be a huge asset!

    Protocol

    (October 22, 2018 - 3:04 pm)

    Love the video as always. Going to have to write all of this down. I have one off topic question. Roll or Yaw on pedals?

    Innocentius Lacrim

    (October 22, 2018 - 3:04 pm)

    This is such an important video for this game 🙂 Thanks.

    Anthon Hall

    (October 22, 2018 - 3:04 pm)

    Question: how do the Powerplay modules factor into this? Will there be a part 2?

    DR Grandreefer

    (October 22, 2018 - 3:04 pm)

    I have every vessel with them all engineered. I have heard about using deep charge on the smaller FSD ships because it has more jump range. When I was building them all every ship with deep charge had less jump range then mass manager and mass manager used less fuel on each jump so that I didn’t have to scoop for as long on each star. Very much like the idea of where you’re going with this video even with it being mostly combat builds focused and hope some people realize how much engineered modules can be shared from one ship to another. Now if you have the money/time you should definitely build yourself multiple ships focused on different builds so that you can just switch ships and depart. Coming from somebody that has 7 different Cutters the ease of just changing to a different ship is far better then having to change out every part once you decide to do something different. O7 CMDR Exigeous. You really are turning into a one stop tutorial center. Thanks for all that you do for us in the Elite community.

    Charles Mark

    (October 22, 2018 - 3:04 pm)

    what does [L11] mean on your ships?

    Anthon Hall

    (October 22, 2018 - 3:04 pm)

    Holy Guardians my mind is blown away by this video! I am so starting on this right away. I wish I could thumbs up it 10 more times.

    zx6guy

    (October 22, 2018 - 3:04 pm)

    A text version of this would be super helpful. Regardless, thanks for your work.

    George Campodonico

    (October 22, 2018 - 3:04 pm)

    why do you suggest Deep Charge for the class 4 FSD? I found that Mass manager still has a slight edge over Deep charge, or did I miss something?

    Jim Frederick

    (October 22, 2018 - 3:04 pm)

    it would be nice if you could buy the products that the engineers mod, like all of them not just up to 6a or not at all. Why are they against us upgrading our ships?

    David Kennedy

    (October 22, 2018 - 3:04 pm)

    Outfitting and Engineering are my 2 favourite features in Elite. I love the complexity and variety in building for the various careers and tasks (and with the Mining changes there will be even more to choose from) I love the way we have discussions on the key points of each build, it adds a much needed complexity to the game. The only part I'm not a fan of is the crazy amounts of mats/data needed, but at least the mats trader has been introduced and that we will soon be able to find the correct USS. I just hope Frontier doesn't leave us waiting much longer for 3.3 as it's been a long wait for these much needed additions.

    Jim Cole

    (October 22, 2018 - 3:04 pm)

    You keep on making these videos about engineering and unlocking the engineers X. You must love piling on the work on me don't you? 😉

    hotrods_n_harleys

    (October 22, 2018 - 3:04 pm)

    Great video .. the pace was a little fast though I'll have to watch again and pause at certain points . But overall covered a lot thanks ( I know quickie)

    MegaHertz

    (October 22, 2018 - 3:04 pm)

    I told Mrs Megahertz i'm leaving her for you

    Exar Kun

    (October 22, 2018 - 3:04 pm)

    I do this too but not with core modules. I lost some grade 5 dirties with drag thrusters due to a storage glitch on the ps4. Core modules always stay in the ship now.

    opelkad

    (October 22, 2018 - 3:04 pm)

    First. Very well done Sir.
    Thanks for your help about enginering

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